I don`t have the time and patience to delete all the unwanted pixels by myself.
That´s all what it took for me to start programming this nifty little helper.
May I present you: SpriteSaver
It´s sole purpose is to delete all the unwanted color from you Sprites.
It may be only in Beta stage, but it works... kind of.
Let me guide you to a bug free pass:
- Drag&Drop your Image to the canvas, or load it via the [...] Button.
- Drag your red little Rectangle to the desired position, you can change its size via the sliders.
- Pick a Color [F6]
- Set your Color [F7]
- Delete Color [F8] is implemented in 0.9.2.1
- And the last step is to save your modified .png to your local drive.
I know, SpriteSaver is really buggy, if you dont follow along, but it gets the job done. Let me tell you about some bugs:
If you drag the rectangle while the canvas is empty, SpriteSaver will crash.
If you try to change the [Rectangle Color - W.I.P], SpriteSaver will crash.
If you change the [Picture Mode] to anything else than "Normal", SpriteSaver won´t display the Preview correctly.
If you Drag&Drop antything else than .png files to your canvas, SpriteSaver "might" crash.
SpriteSaver will need
.NET Framework 3.5get it here.
just some math error, will fix it, sometimes ↩︎